Friday, June 20, 2014

Castle Clash Base Design - Town Hall 16

This is my smurf account

Format: modified diamond (or whatever, no idea whats the real name)
TH level: 16
Hero bases: all 11
Towers: 4x7
Hero levels: 2 capped at 80, other 3 are 6*

Farms E with no garrisons, but can do F with lucky spawns
Heroes: TG, Druid, Reaper, Pally and Succu















Format: Undead box
TH level: 16
Hero base levels:  3x 16, 2x15
Tower levels: 4x9
Hero Level: 
120+ Druid 4/5 revive
120 TG  2/5 revit
111 GR 2/5 revit
114 PD 2/5 self destr
68 Immortep 2/5 HB (newly added, before was 100 pala 5/5 stone skin)
Target: 
can do E without garrison 100%, F without garrisons - 95%, and G with garrisons - 95%
Able to save resources from raiding + doing well in HBM

Explanation:
in HBM, they will destroy buildings outside the walls first. They will not be within heroes' ranges, no hero will jump there and interrupt them attacking closest building outside the walls.
After destroying all buildings outside the walls, they will be targeting vaults. Our towers will be safe by then, more time to shoot. They will go around our heroes and let them attack, all 5 of them.
Since towers are behind the vaults, no more aggro birds destroying them.

Important:
You need as much AOE heroes as possible (in my case, all of them are good for HBM. The best is Immortep, then TG). Without those heroes, try F only!


































Modified Death Box
Townhall level 16
Hero bases 12,12,13,13,13
Towers level 7
Farms F  (Used one purple garrison for leveling)
Heroes are level 100-110
TG- 106
Druid- 110
Succubus-100
Ninja-100
Cupid-104

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