Friday, June 20, 2014

Castle Clash Base Design - Town Hall 18

Format: DirtyFly
TH: 18
Hero Bases: 16
Tower Levels: 10
Hero Level: 100-140
Here Be Monsters: G, quickly converts to H variant

YouTube Video Explaining Base: http://youtu.be/VJMqqKxJKF0













TH level: 18
Hero base levels: all 13
Tower levels: 8
Hero Level: 
druid 125
Sm 120
Tg 123
Pd 119
Mino 85 but can replace by cupid 110 or ac108

can beat G







Castle Clash Base Design - Town Hall 14

I just revised my base to better protect my gold ( I know this is an option many players prefer), this one also farms E now 100% (F needs to be tested).  As you can see by the first picture, the waves attack the gold first and with the arched walls they are less likely to attack the mid section of the wall.

TH14
Towers lvl 7
Hero bases lvl 12
heroes 77-96
no bombs/troops necessary but they help
I like to call this one "cheeseburger"























DOD modified
The lvl 14
Towers all lvl 7
Hero basses 4 lvl 13 1 lvl 10
Heroes in picture 
Farms E 100%


















D









Diamond of death with th 14, all tw 7 all h.base 9 with hero 90-100 succses E 100%. garison no need. if I use garison maybe I can wave f. but I don't try.


The 'GodFuzzy' from Dirty Distaggio
TH lv.14
Hero bases lv.13
Towers lv.7
Heroes lv. 114-119
it can beat F without garrisons and G with green and purple garrison



Castle Clash Base Design - Town Hall 16

This is my smurf account

Format: modified diamond (or whatever, no idea whats the real name)
TH level: 16
Hero bases: all 11
Towers: 4x7
Hero levels: 2 capped at 80, other 3 are 6*

Farms E with no garrisons, but can do F with lucky spawns
Heroes: TG, Druid, Reaper, Pally and Succu















Format: Undead box
TH level: 16
Hero base levels:  3x 16, 2x15
Tower levels: 4x9
Hero Level: 
120+ Druid 4/5 revive
120 TG  2/5 revit
111 GR 2/5 revit
114 PD 2/5 self destr
68 Immortep 2/5 HB (newly added, before was 100 pala 5/5 stone skin)
Target: 
can do E without garrison 100%, F without garrisons - 95%, and G with garrisons - 95%
Able to save resources from raiding + doing well in HBM

Explanation:
in HBM, they will destroy buildings outside the walls first. They will not be within heroes' ranges, no hero will jump there and interrupt them attacking closest building outside the walls.
After destroying all buildings outside the walls, they will be targeting vaults. Our towers will be safe by then, more time to shoot. They will go around our heroes and let them attack, all 5 of them.
Since towers are behind the vaults, no more aggro birds destroying them.

Important:
You need as much AOE heroes as possible (in my case, all of them are good for HBM. The best is Immortep, then TG). Without those heroes, try F only!


































Modified Death Box
Townhall level 16
Hero bases 12,12,13,13,13
Towers level 7
Farms F  (Used one purple garrison for leveling)
Heroes are level 100-110
TG- 106
Druid- 110
Succubus-100
Ninja-100
Cupid-104

Castle Clash Base Design - Town Hall 15

Format: modified box
TH level: 17
Hero bases: all 15
Towers: 4x9 and 1x8
Hero levels: started since all 100-120 (currently 100-140)
Farms G with no garrisons
Started with: TG, Druid, Immo, Succu and Champ
Currently: TG, Druid, Immo, PD and SM
EDITED: Added proof it can do G with succu and champ (even with all spawns in the same side)









Th 15
Towers all 8
Hero bases 15
Heroes
Druid 7*
Immortep 6*
Cupid 6* 
Tg 6*
Pd 7* 
Also have ac and champ garrisoned, to lvl
Ac 7*
Champ 6*
Been farming G for awhile now. H I have some issues with copters destroying towers to fast. Was farming G With th 14, remove blue walls to th 14 version


















Death Box
•Town Hall: level 15
•Arrow Towers: 3x level 8
•Cannon: 1x level 8
•Hero Bases: 15,15,14,14
•Garrisons: None ** Optional


Castle Clash Base Design - Town Hall 19

TH level: 19
Hero base levels: 15
Tower levels: 10
Hero levels: 150+

beats H 80 or so % of the time no garrisons, farms G no garrisons

Castle Clash Base Design - Town Hall 13

Format: Death box
TH level: Min: 13 (Can go down to 13 as seen on my smurf)
Hero base levels: 14 (Can also go lower, I'd say min 5)
Tower levels:8 (Everything can go lower lol)
Hero Level: 100 (Guess what? It can go lower) 

Pictures: 

My main account, need a TH 16 and it will be complete, might need TH 17 to make the pathway full though. Level 100 heroes and farming E (because PD lol). Level 8 towers and level 14 hero bases.









Format: double diamond
TH level: 13
Hero base levels: 12
Tower levels: 6
Hero Level: 
106 druid
104 sz
108 tg
108 executioner
106 engineer

This base is just awesome imo. Farms E 100%. Can also be used with TH 11/12, just remove some walls on the inside.





















I can do wave c 100% without garrison. This is TH13 Hero Base lvl: 10 Tower lvl: 3 Hero lvl: 80-100










Works for me 


TH 13 - Box of Death ; beat E and F with it. Lvl 100-110 heroes
Towers: lvl 7

Hero bases: 12/12/12/13/13

@Cutebebekitty - I only use some purple for the heroes im trying to level. I've yet to do either E or F with absolutely no garrisons. Once I've leveled those garrisoned heroes where I want them, I'll be trying it 





I can farm D, should be able to do E soon. So the point is that when the enemies first spawn, they walk around the walls and destroy the buildings. And when they go towards the main base, they agro on either the towers or storages, (so heroes won't take agro until later rounds). Hope this help. And this is for town hall 13.


Death Clover variation
TH13
Level 80 TG
Level 80 Druid
Level 80 AC
Level 80 Executioner
Level 70 Paladin

Farms C with these Hero levels, but can farm D and E with higher levels. 
Edited by jujilo at 2-23-2014 09:06 AM


D

Castle Clash Base Design - Town Hall 17

Name - Cursed Box.
Town Hall - 17
Hero bases all 15
Towers all 8.
Heroes 6-7*
Farm F (also G) 



Note: This was also the best base I ever found for HBM F (heroes were low 6* and Bases @ 13; Towers @ 7).
Format: Caixa Mod'd 2.0 (found on forums)
TH level: 17
Hero base levels: 4x 14 1x 15
Tower levels: 4x 8 1x 7
Hero Level:  100-129

Farms G with no Garrisons. Fails on H5



Format: Butterfly V2
TH level: 18 but still using the amount of walls of lvl 17
Hero base levels: 17
Tower levels: 9
Hero Level: 
156 druid
150 SM
146 PD
135 cupid
103 mino

Farms G 100% (obvious with my lvls) but using it since lvls where 120.




























I can farm H with garrison (blue) at about 90%.
I can farm G with no garrison and 4 heroes.  100%

Format: Modified Box 
TH: 17
Hero Bases: 16
Tower Levels: 8 and 9
Hero Level: see picture











 Caixa Mod'ed (HBM-G, No SM & Cupid)

What you will expect from this base:
1. No garrisons needed
2. No Spirit Mage needed

3. No troops needed
4. No heroes jumping out of the walls
5. No heroes get targeted when attacking Mechaman
6. No isolated enemies causing time-out failures

7. Easy switch between HBM and Anti-Raid Defence

Base Requirements:
1. Town Hall Level - as per described in each design
2. Hero Bases - minimum level 14
3. Arrow Tower - minimum level 7

Heroes Requirements:
1. Minimum 5-star legendary heroes.2. Must consist of Druid and Thundergod.3. Priority legendary heroes (Pumpkin Duke, Immortep, Grizzly Reaper)
4. Must only consist of DPS heroes (ie. Ninja, Champion, Succubus, Snowzilla, Cupid).
5. Do not use tanker (ie. Paladin, Atlanticore). 

How it should works:.
1. Added more targets within the box for enemies to target. 
2. Splitting point for enemies troops (army camps area): Ranged enemies will target buildings inside the box, splitting them from their melee counterparts. Melee enemies will continue to attack buildings outisde of the box, splitting them from their ranged counterparts.
3. Abundance of space for heroes to roam and not get target by enemies.
4. For HBM setup, you can swap buildings within the box with any 3x3 buildings with the highest hitpoints of your own.

Note: Enemies will switch aggro when being attacked by your heroes when they target non-aggro buildings. Buildings that keep aggro are Towers, Vaults, Mines and Mills.










Ace of Spade: HBM + Defence Base Design
New base design inspired by Clover design. Currently only fits 5 hero bases.

Buildings Requirements:
1. Town Hall level 17
2. Hero Bases level 9
3. Arrow Towers level 7


What you will expect from this base:
1. Works for HBM.
2. Works for Anti-Raid and normal defence.
3. Fits all 10 vaults inside protected area.
4. Fits all 5 towers inside protected area.

5. Farms HBM E & G (move towers closer to center, swap with the vaults).
6. Farms HBM F (use towers as shown in picture and floor plan).


Heroes Requirements:
1. Minimum 5-star legendary heroes.2. Must consist of Druid and Thundergod.3. Priority legendary heroes (Pumpkin Duke, Immortep, Grizzly Reaper)
4. Must only consist of DPS heroes (ie. Ninja, Champion, Succubus, Snowzilla, Cupid).
5. Do not use tanker (ie. Paladin, Atlanticore). 







Format: Tight Box (Hero's Never Leave)
TH level: 17
Hero base levels: 16
Tower levels: 8
Hero Level: 140+  (Have been using since 120+)

Farmed G for 2+ months with 100% success NO FAILURES!

The unique thing about this design is that the heros NEVER leave the box.  Cupid and SM are placed to the left and druid is on the right, with PD and TG in the middle.  By having ranged heros on the outside, there us much better hero synergy.

Good Raid Defense - NO (the grass by the openings is a small amount of raid defense)
Prevents Failed HBM Due to Time Running Out - YES
Traps or Bombs - NO